Jonathan Arnett, Ph.D.
Dr. Arnett’s research interests lie in technical communication pedagogy and the intersection of technical communication and open educational resources (OER). Since 2017, Dr. Arnett has presented his research into developing OER and into students’ use of OER at seven international conferences, three national conferences, and two statewide conferences, and on one webinar. Dr. Arnett’s recent publications include peer-reviewed papers in the 2017 and 2018 International Professional Communication Conference Proceedings; two single-authored and six co-authored chapters in Open Technical Communication, an OER that is the primary textbook used in the TCOM 2010 courses at Kennesaw State University; a co-authored, successful $30,000 grant from Affordable Learning Georgia for developing OTC, the grant’s follow-up report, and a subsequent $25,800 “Scaling Up” grant currently under review; and a publicly available 280-page technical report for the Cobb & Douglas Health Department.
Reardon, T., Powell, T. M., Arnett, E. J., Logan, M. C., Rice, C., McMurrey, D. (2019). Open Technical Communication (3rd ed.). Kennesaw, GA: Kennesaw State University. open-tc.com
Powell, T., Arnett, E. Jonathan, Logan, M., Race, C., Reardon, T. (2017). Technical Communication. GALILEO Open Learning Materials -- Communication Grants Collections (4th ed., pp. 46). University System of Georgia. https://oer.galileo.usg.edu/communication-collections/4
Arnett, E. J. (2018). If You Build It, Will They Come?: Research into Students’ Use of an Open Educational Resource in Technical Communication. Proceedings of the IEEE International Professional Communication Conference 2018 (pp. 207-214). Piscataway, NJ: IEEE Professional Communication Society. https://ieeexplore.ieee.org/document/8476855
Bohannon, J. L., Arnett, E. J., Greer, E. (2017). Learning Information Literacy Across the Curriculum (LILAC) and Its Impacts on Student Digital Literacies and Learning Across the Humanities. Proceedings of the IEEE International Professional Communication Conference 2017 (pp. 7 pages). Piscataway, NJ: IEEE Professional Communication Society. ieeexplore.ieee.org/document/8013935/
Arnett, E. J. (Supporting), Nandan, M. (Principal), Contract, "Cobb & Douglas Health Dept. report", Sponsored by Cobb & Douglas Public Health Department, Local, $3,000.00, Funded. (April 2016 - June 2017).
Sara Doan, Ph.D.
Dr. Doan's research projects examine how communicating technical information and training practices influence people's decision-making in academic, workplace, and medical contexts. In her feedback research, Dr. Doan explores how technical communication instructors comment on students' resumes and cover letters. In a pilot study, she found that instructors' feedback focused on lower-order issues of grammar and formatting instead of higher-order issues of purpose, audience, and context. In her following study, Dr. Doan found that instructors' goals for their students' learning did not always align with their feedback about rhetorical theory and information literacy; instructors were also constrained by labor conditions and lack of pedagogical training. Dr. Doan's research in the Rhetoric of Health and Medicine examines midwife training and home birth in the United States. She examines midwifery websites and training materials to understand how sharing medical information online affects patients' decision-making about the choice to give birth at home.
Uttam Kokil, M.F.A.,Ph.D.
Dr. Kokil’s research focus has changed from a computer graphics designer to that of a practitioner-researcher to study aspects of user experience design and human technology interaction as they relate to user interfaces. His interests now include cross disciplinary areas in social sciences and design converging on emotional design, user interface design, visual aesthetics, usability techniques, and evaluation of user experience design. He adopts several methodologies in user research to solve complex research problems by implementing design-oriented approach, quantitative and qualitative methods. He contributes to new knowledge by designing user-centered digital interfaces followed by empirical evaluation to create visual design and user experience frameworks. Over the years, he has developed an inquisitive mindset to observe and understand how users interact with the feature sets of products or systems; their perceptions play a key role in informing how user researchers and designers should shape or improve the design to meet the needs of the end users.
Refereed Journal Article
Dharavath, H. N., & Kokil, U. (2014). Effect of pre-defined Color Rendering Intents on the Hue attributes in a Color Managed Workflow. Journal of Technology Studies, XL(1), 12-25.
Guramatunhu Cooper, N.M., Rodriguez, D.X., Kokil, U, & Smith, S.H.S. (2022). Cross-Cultural Contexts of Teaching and Learning: Experiences of International Faculty at a Southeastern University in the United States. Journal of Currents in Teaching and Learning, 14(1), (in press).
Kokil, U. & Harwood, T. (2022). The Interplay Between Perceived Usability and Quality in Visual Design for Tablet Game Interfaces. Journal of User Experience, 17(3), 89–116.
Kokil, U. (2021, Jan 28-30). The art of body language video installation [video installation]. Designing for children with focus on play and learn. Artefact demonstrated at the Designing for Children 2021 virtual conference, IDC School of Design, Indian Institute of Technology, Mumbai, India.
International Peer-Reviewed Conference Proceedings:
Kokil, U. (2020). Capturing emotional responses from young participants in a game-based scenario. The 13th International Conference on Advances in Computer Human Interactions, ACHI 2020, Mar 22–26, Valencia, Spain (accepted).
Kokil, U. (2019). The Impact of Player Experience on Enjoyment in Tablet Gaming. The 12th International Conference on Advances in Computer Human Interactions, ACHI2019, Feb 22–28, Athens, Greece.
Kokil, U. (2018). The impact of visual aesthetics on user engagement during tablet gameplay. The 11th International Conference on Advances in Computer Human Interactions, ACHI2018, March 25–29, Rome, Italy.
Soui, M., Bessghaier, N., Chouchane, M., Kokil, U., & Lajmi, S. (2018). Usability defects detection of Hybrid Mobile User Interfaces using Genetic Programming. The 20th International Conference on HCI International 2018, July 15 - 20, 2018, Las Vegas, NV. (accepted)
Soui, M., Lajmi, S., Chouchane, M., Bessghaier, N., & Kokil, U. (2018). PHILIP: Plug-in for Hybrid Mobile Interface Usability Prediction. The 20th International Conference on HCI International 2018, July 15 - 20, 2018, Las Vegas, NV. (accepted)
Kokil, U., & Scott, D. (2017). Usability Testing of a School Website using Qualitative Approach. The 1st International Conference on Human Computer Interaction Theory and Applications, HUCAPP 2017, Feb 27–Mar 01, 2017, Porto, Portugal.
Kokil, U. (2016). Tablet Game Design and Evaluation. The 9th International Conference on Advances in Computer Human Interactions, ACHI 2016, April 22–28, Venice, Italy.
Kokil, U., & González Sánchez, J.L. (2015). Exploring Facets of Playability: The differences between PC and tablet gaming. The 8th International Conference on Advances in Computer Human Interactions, ACHI 2015, Feb 22-27, Lisbon, Portugal.
Kokil, U. (2013). Investigating players’ affective state in an interactive environment. The 6th International Conference on Advances in Computer Human Interactions, ACHI 2013, Feb 24-March 01, Nice, France.
Dharavath, H. N., Poku, N., & Kokil, U. (2013). Effect of Printing Ink Sequence of Multicolor Offset Printing on the Color Gamut, Print Attributes, and Overall Print Quality. Technical Association of Graphic Arts 65th annual conference, Feb 03-06, 2013, Oregon.
Kokil, U. (Principal Investigator). (Jan–May 2020). OER Revisions and Ancillary Materials Creation Mini-Grants, University System of Georgia ($2,800).
Kokil, U. (Principal Investsigator). (Sep 2019-May 2020). Affordable Course Pilot Program. College of Humanities and Social Sciences, Office of Digital Education, Kennesaw State University, Grant ($1000).
Kokil, U. (Principal Investigator). (Jan–June 2016). The value of perceived hedonic and visual aesthetic quality in digital games. Faculty Pilot/Seeds Grant, Kennesaw State University ($5000).
Kokil, U. (Principal Investigator) and Grant, E. (co-Principal Investigator). (Mar 2013–June 2014). Comparative study of player experience in two game environments. Collaborative Research Seed Grant Funding University of North Dakota ($48,704).
Kokil, U. (Principal Investigator). (April 2013). Biopac EDA equipment. North Dakota EPSCoR research award, University of North Dakota ($2,500).
Jack Labriola, Ph.D.
Dr. Jack T. Labriola’s research focuses on user-centered design (UCD), user experience (UX), design thinking, and collaboration—especially in regard to student experiences in the technical communication classroom. He has presented his research at several national and international conferences, including the Council for Programs in Technical and Scientific Communication (CPTSC), Association for Teachers of Technical Writing (ATTW), and Special Interest Group on Design of Communication (SIGDOC). Currently, he is working on research projects involving design sprints in the undergraduate classroom, user experience in virtual reality, and designing board games to teach UX principles.
Getto, G., Labriola, J.T., Ruszkiewicz, S. (Eds.) (2019). Content Strategy in Technical Communication. New York, New York: Routledge.
Getto, G., Franklin, N., Ruszkiewicz, S., Labriola, J.T. (2018). “User Experience in a Networked Environment: How Latour Can Help Us Do Better UX Work.” Posthuman Praxis in Technical Communication: How Technical Communicators Work with Things. New York, New York: Routledge.
Faris, M.J., Blick, A.M., Labriola, J.T., Hankey, L., May, J., Mangum, R.T. (2017). Building Rhetoric One Bit at a Time: A Case of Maker Rhetoric with littleBits. Kairos, 22(2). http://kairos.technorhetoric.net/22.2/praxis/faris-et-al/index.html
King, A.S., Labriola, J.T., Jacobsen, K.M. (2017). Visual methods for gathering post-test user feedback: Pilot testing the Picture Card Sort deck. Proceedings of IEEE ProComm International Professional Communication Conference. Madison, Wisconsin.
Getto, G., & Labriola, J.T. (2016). iFixit myself: User-generated content strategy in “the free repair guide for everything.” IEEE Transactions on Professional Communication, 59(1), 37-55.
Michael Lahey, Ph.D.
Dr. Michael Lahey is currently working on a research agenda that interrogates the role social theory—specifically cultural value and taste—plays in design education. He believes that incorporating the insights of social theory more firmly into design education practices would better attune designers to the conditions and context of their designs. This, in theory, would create better design experiences. To do this, he is using a mixed methodological approach (ethnographic research and discursive analysis).
“Uncovering the importance of soft skills in user interface design-related fields.” (w/ Aaron Ganci) Communication Design: Interdisciplinary and Graphic Design Research. February 2018 (Issue 1-2: 5-20)
“The Framing of Value: Television, user-generated content, and interactive involvement.” Convergence: The International Journal of Research into New Media Technologies. December 2016 (22: 633-646)
“Invisible Actors: Web application programming interfaces, television, and social
media.” Convergence: The International Journal of Research into New Media Technologies.
August 2016 (22: 426-439)
“Everyday Life as a Text: Soft Control, Television, and Twitter.” Sage Open. February 2016, 6 (1)
“Design Research and the Borrowing of Methodologies.” AIGA DEC Decipher Conference (Ann Arbor, MI, September 27-30, 2018) (forthcoming)
“Competing Agendas: Applying Actor-Network Theory to Design Education.” AIGA DEC Makers Conference (Indianapolis, IN, June 7-19, 2018) (forthcoming)
“Design as a Form of Soft Control: Television in Digital Spaces.” Design Evolution: Education and Practice (Karachi, Pakistan, February 20-22, 2017) Indus Valley School of Art and Architecture and Kennesaw State University, ISBN 978-969-9343-03-2
Kei Tomita, Ph.D.
Dr. Kei Tomita is a Tenure Track Assistant Professor of Interactive Design. Her research investigates how the visual design of instructional media can enhance people’s cognitive and affective learning experiences. She studies instructional media because of her belief that media can create personalized learning environments for people with diverse instructional needs.
Tomita, K. (2018). Does the visual appeal of instructional media affect learners’ motivation toward learning? TechTrends, 62(1), 103-112.
Tomita, K. (2016). Interaction of a vocabulary quiz with cognitive instructional strategies in first language learning among Japanese undergraduates. Journal of Educational Multimedia and Hypermedia, 25(1), 75-100.
Boling, E., Alangari, H., Hajdu, I., Guo, M., Gyabak, K., Khlaif, Z., Kizilboga, R., Tomita, K., Alsaif, M., Bae, H., Ergulec, F., Lachheb, A., Zhu, M., Basdogan, M., Buggs, C., Sari, A., & Techawitthayachinda, R. (2017). Core judgments of instructional designers in practice. Performance Improvement Quarterly, 30(3), 199-219.